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- Path: news.tau.ac.il!usenet
- From: "Avi L." <avil@sapiens.com>
- Newsgroups: comp.sys.amiga.programmer
- Subject: checkers anyone?
- Date: Tue, 02 Apr 1996 10:39:40 +0200
- Organization: Sapiens Tech.
- Message-ID: <3160E7CC.7202@sapiens.com>
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-
- Hi there, yes, i know, i know you must be saying
- it's just another checkers game but still help me
- out here. i'm trying to think of an algorithm of a
- checkers game. my idea is first to make sure the
- pathetic human opponent doesn't get material
- advantage over my superior artificial kasparov
- (teehee). well anyway, what i'm trying to do is
- perform a thorough analysis of the board taking
- every possible move that could be made by the human
- into account and taking it a few steps deep into
- the future trying to devise a plan to get advantage
- over him and sabotage his plans. the code must
- be recursive in my opinion in order to do that
- although i'm looking for simplifying it as much
- as possible. i'm looking for any suggestions
- regarding the implementation and any information on
- improving the tactic or correct any faults in my
- thinking. any examples would also be greatly
- appreciated, as i want simplicity and not overly
- complex code which would be hard to implement.
-
- thank you in advance for your cooperation.
- sincerely Avi Lev.
-